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Personal Level Trailer: Thinking Process

For my personal level trailer, I wanted to have a mix between a single and continuos shot as well as some in-game footage in order for the viewer to grasp the overall feel of the level before they go ahead and play it.  In order to help express this, I have the opening shot zoom away from the opening in the cave room. The camera then will slowly pan around the cave and once it reaches the exit I will start with the in-game footage. This will consist of the player stepping onto the porch and once it reaches the top I will cut back to a cinematic. This next shot will be of the second room and the camera will slowly zoom into the monkey artifact on the pedestal.