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Showing posts from March, 2018

Map Ideas for Battle Arena

Here are some of the ideas that I have for a battle arena that will be multi-player. My goal with these was to keep the layout somewhat simple but to have added mechanics that make the players have to think and choose about what it is exactly they want to do in order to win. For this first one, I was thinking about having it be tape themed. The top and bottom parts for the map will act as conveyor belt and move in opposite directions. Each belt will have items that will move along with it. At each end it an instant kill for the player so they must be careful. In the center there will be bridges that allow the player to access the area but after a while the bridge will disappear. In each corner of that area will be jump pads so that players wont be completely trapped. In this one, I was thinking about having it be some sort of robot death maze where the players have to race to the end of the maze of obtain either a special item of be able to equip their weapon. On th...

Adventure Game: Playthrough

     This is my gameplay of my adventure game. The story changed a lot since the last post but the story is that you are on your way to school and you are trying to avoid the monsters that live in the woods. Everything was programmed from scratch with the help we got in our Programming for Artists class.      Overall, I learned a lot with this project. I think the hardest part for me was getting the story across the entire game. I'm still struggling with that but not as much as when I started.      Here is a video of me playing through the game. The focus is more on the design and programming side.