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Challenges to come with Hero Prop

For my hero prop, I decided to go with a completely different idea than from what was in my last blog post. I took part of what I already had for one of my idea's. that being letter G, and expanding more on with it without over complicating it from a story and coding perspective.

I decided to go with a sort of air pushing jet pack/ object mover. Mainly a device that is a mix between a mini gun and a leaf blower. This prop will allow the player to fly up to a certain height as well as be able to push objects, slowly, in order to move objects to a location that will allow them to get through the gating mechanism.

The challenges with this will be to make sure that when the player fly's, they don't exceed a certain height so that way they do not fly out of the camera's view as well as when the player starts at a higher starting position. Also I have to make sure that the player doesn't push key elements of game play outside of their view and reach.]

Here is my drawing to help show what it is that I am trying to explain:





I also added different silhouettes for what the final version of my workshop will be as well as some line drawings for what I would like the final version of the prop and the character to be.