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Map Ideas for Battle Arena

Here are some of the ideas that I have for a battle arena that will be multi-player. My goal with these was to keep the layout somewhat simple but to have added mechanics that make the players have to think and choose about what it is exactly they want to do in order to win. For this first one, I was thinking about having it be tape themed. The top and bottom parts for the map will act as conveyor belt and move in opposite directions. Each belt will have items that will move along with it. At each end it an instant kill for the player so they must be careful. In the center there will be bridges that allow the player to access the area but after a while the bridge will disappear. In each corner of that area will be jump pads so that players wont be completely trapped. In this one, I was thinking about having it be some sort of robot death maze where the players have to race to the end of the maze of obtain either a special item of be able to equip their weapon. On th...

Adventure Game: Playthrough

     This is my gameplay of my adventure game. The story changed a lot since the last post but the story is that you are on your way to school and you are trying to avoid the monsters that live in the woods. Everything was programmed from scratch with the help we got in our Programming for Artists class.      Overall, I learned a lot with this project. I think the hardest part for me was getting the story across the entire game. I'm still struggling with that but not as much as when I started.      Here is a video of me playing through the game. The focus is more on the design and programming side.

Adventure Game PrePro

Following another analysis overview, I am back with another prepro but this time it is for an adventure game.      The idea I have for this game is about helping your friend pay for their blog website. You hear about this from your friend once you get to school and you decide to go on a journey to help them out. After going through an unknown trail you end up at this mysterious place and by going to this secret building you find that there is a locked chest. This chest has enough money to help your friend but in order to open it you need a key. After going through a trail in order to get to the secret building, you now have to go through this unknown place in hopes to finding the key. Once you do and obtain the gold you then have a choice. You can keep the money for yourself or you can go back to school and give your friend the money. Here is the map as well as some drawings of the two characters and the enemies that the player encounters. Here are also some o...

Adventure Game Analysis: Space Jammers

For our next project we are creating a top-down adventure game. So in order to create a great level I am back here to post about another level analysis.      For this analysis, I picked the game Space Jammers ! In this game, you can either play single player or multiplayer. Your goal is to destroy enemy's, collect gold and not die.      Here is my paper map that I did:

SpikyBlock

For my Programming for Artist class, we made a spiky block that would fall downward and kill the player. For mine, I did a guy wearing a top hat and put some coins on top to show the player that his head is safe. I decided to do this because I thought that he would look better if he was wearing a top hat instead of nothing. Also I named him Steve but sometimes I will call him Dave!  This code is for when the player touches the spikes. The death function was made by my teacher, Scott Carroll.  This is setting the vector for the block itself. I only needed to do the block because I have it as a parent to everything else on him. This is the entire BluePrint! I mainly use a timeline node in order to keep everything together and in time with everything. The top half is for his eyes changing color. The middle is for unreal to know where his new relative location is after the timeline ends. The bottom is the sound effect I have for him as well as the cam...

Final Platformer

I have finished my platformer for my Game Design II class. Overall I enjoyed creating our own platformer and having the creative push from the teachers.      My platformer is about the player being at a parkour facility is search of becoming a parkour master thru some tests. These tests include swings, jump pads, moving ladders and moving spikes. If the player completes all of these challenges, they are rewarded with a big pile of gold! I tried to stick to my level layout somewhat closely. If you want to see it check out my previous post! Most of the things that I changed was due to how difficult the game was as well as not making certain areas. Here is a video of me playing thru it:

Personal Platformer Level Layout

For my own personal level layout, I wanted it to be some sort of parkour type of level where at the end the player would be rewarded with a giant pile of gold. I call it Scaling the Towers .      The story for this level is that you are trying to be a parkour master and your are scaling different building while avoiding different traps and such in order to keep people, like yourself, off of the roof tops. The goal in the game is to overcome all of the obstacles and collect your earnings as you work on becoming a parkour master.